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RMMFController
Location:
mmf\common\mmfcontroller.h
Link against: mmfcontrollerframework.lib
class RMMFController;
Description
Client representation of a controller plugin for the Multimedia Framework.
This class allows a client to load a controller plugin into a new thread and access the functionality provided by that plugin.
Members
Defined in RMMFController:
AddDataSink(), AddDataSink(), AddDataSink(), AddDataSource(), AddDataSource(), AddDataSource(), AddFileHandleDataSink(), AddFileHandleDataSource(), CancelAddDataSink(), CancelAddDataSource(), CancelReceiveEvents(), Close(), CustomCommandAsync(), CustomCommandAsync(), CustomCommandSync(), CustomCommandSync(), GetDuration(), GetMetaDataEntryL(), GetNumberOfMetaDataEntries(), GetPosition(), Open(), Open(), Open(), Open(), Pause(), Play(), Prime(), RMMFController(), ReceiveEvents(), RemoveDataSink(), RemoveDataSource(), Reset(), SetPosition(), SetPrioritySettings(), SetThreadPriority(), Stop()
Construction and destruction
IMPORT_C RMMFController();
Description
Constructor.
| Capability: | MultimediaDD | For applications that do not have the MultimediaDD capability, any supplied priority level (aPrioritySettings) will be ignored. |
IMPORT_C TInt Open(TUid aControllerUid, const TMMFPrioritySettings &aPrioritySettings);
Description
Loads a controller plugin by specifying the UID of the plugin to load.
Creates a new thread and loads the specified controller into the new thread. Use the classes CMMFControllerPluginSelectionParameters and CMMFFormatSelectionParamters to find the uid of the controller to load. This version of Open() will give each controller its own heap which will consume one chunk. Use the overloaded version of Open() to create controllers that share a single heap.
Parameters
TUid aControllerUid |
The UID of the controller plugin to be loaded. |
const TMMFPrioritySettings &aPrioritySettings |
The priority settings for this plugin, used by the policy component to arbitrate between different controllers that are attempting to use the same hardware resource simultaneously. |
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Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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See also:
CMMFControllerPluginSelectionParamters
| Capability: | MultimediaDD | For applications that do not have the MultimediaDD capability, any supplied priority level (aPrioritySettings) will be ignored. |
IMPORT_C TInt Open(const CMMFControllerImplementationInformation &aControllerInfo, const TMMFPrioritySettings &aPrioritySettings);
Description
Loads a controller plugin by specifying a CMMFControllerImplementationInformation object.
CMMFControllerImplementationInformation is passed as a parameter to allow the controller thread's heap size to be determined without a further query to ECOM.
The function creates a new thread and loads the specified controller into the new thread. The classes CMMFControllerPluginSelectionParameters and CMMFFormatSelectionParamters are used to find the UID of the controller to load. This version of Open() will give each controller its own heap which will consume one chunk. Use the overloaded version of Open() to create controllers that share a single heap.
Parameters
Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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See also:
CMMFControllerPluginSelectionParamters
| Capability: | MultimediaDD | For applications that do not have the MultimediaDD capability, any supplied priority level (aPrioritySettings) will be ignored. |
IMPORT_C TInt Open(TUid aControllerUid, const TMMFPrioritySettings &aPrioritySettings, TBool aUseSharedHeap);
Description
Loads a controller plugin by specifying the UID of the plugin to load.
Creates a new thread and loads the specified controller into the new thread. Use the classes CMMFControllerPluginSelectionParameters and CMMFFormatSelectionParamters to find the uid of the controller to load.
Parameters
TUid aControllerUid |
The UID of the controller plugin to be loaded. |
const TMMFPrioritySettings &aPrioritySettings |
The priority settings for this plugin, used by the policy component to arbitrate between different controllers that are attempting to use the same hardware resource simultaneously. |
TBool aUseSharedHeap |
If this value is EFalse each controller is created with its own heap. The alternative, if the value is ETrue, is that controllers share a special heap with other controllers created the same way. Each heap uses a chunk, so this avoids situations where the number of chunks per process is limited. The default behaviour is generally to be preferred, and should give lower overall memory usage. However, if many controllers are to be created for a particular thread, then ETrue should be provided to prevent running out of heaps or chunks. |
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Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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See also:
CMMFControllerPluginSelectionParamters
| Capability: | MultimediaDD | For applications that do not have the MultimediaDD capability, any supplied priority level (aPrioritySettings) will be ignored. |
IMPORT_C TInt Open(const CMMFControllerImplementationInformation &aControllerInfo, const TMMFPrioritySettings &aPrioritySettings, TBool aUseSharedHeap);
Description
Loads a controller plugin by specifying a CMMFControllerImplementationInformation object.
CMMFControllerImplementationInformation is passed as a parameter to allow the controller thread's heap size to be determined without a further query to ECOM.
The function creates a new thread and loads the specified controller into the new thread. The classes CMMFControllerPluginSelectionParameters and CMMFFormatSelectionParamters are used to find the UID of the controller to load.
Parameters
const CMMFControllerImplementationInformation &aControllerInfo |
A reference to a CMMFControllerImplementationInformation object used for determining the controller's UID & heap size |
const TMMFPrioritySettings &aPrioritySettings |
The priority settings for this plugin, used by the policy component to arbitrate between different controllers that are attempting to use the same hardware resource simultaneously. |
TBool aUseSharedHeap |
If this value is EFalse each controller is created with its own heap. The alternative, if the value is ETrue, is that controllers share a special heap with other controllers created the same way. Each heap uses a chunk, so this avoids situations where the number of chunks per process is limited. The default behaviour is generally to be preferred, and should give lower overall memory usage. However, if many controllers are to be created for a particular thread, then ETrue should be provided to prevent running out of heaps or chunks. |
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Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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See also:
CMMFControllerPluginSelectionParamters
IMPORT_C void Close();
Description
Closes the controller plugin.
Calling this method will unload the controller plugin and close down the controller thread.
| Capability: | MultimediaDD | For applications that do not have the MultimediaDD capability, any supplied priority level (aPrioritySettings) will be ignored. |
IMPORT_C TInt SetPrioritySettings(const TMMFPrioritySettings &aPrioritySettings) const;
Description
Sets the priority settings for this controller.
Parameters
const TMMFPrioritySettings &aPrioritySettings |
The priority settings for this plugin, used by the policy component to arbitrate between different controllers that are attempting to use the same hardware resource simultaneously. |
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Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt AddDataSource(TUid aSourceUid, const TDesC8 &aSourceInitData);
Description
Adds a data source to the controller.
A typical data source would be a file, descriptor, audio input (microphone) or camera. A controller plugin may require multiple data sources to be added (for example a video recorder controller would require two); the exact number is plugin-specific. Data sources are plugins themselves, and are loaded by the controller framework inside the controller thread.
Parameters
TUid aSourceUid |
The uid of the data source to be added. For more information, see the documentation for the data source you wish to add. |
const TDesC8 &aSourceInitData |
The data used to initialise the data source. The exact contents of this data are dependent on the type of data source. For more information, see the documentation for the data source you wish to add. |
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Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt AddDataSink(TUid aSinkUid, const TDesC8 &aSinkInitData);
Description
Adds a data sink to the controller.
A typical data sink would be a file, descriptor, audio output (speaker) or display. A controller plugin may require multiple data sinks to be added (for example a video playing controller would require two); the exact number is plugin-specific. Data sinks are plugins themselves, and are loaded by the controller framework inside the controller thread.
Parameters
TUid aSinkUid |
The UID of the data sink to be added. For more information, see the documentation for the data sink you wish to add. |
const TDesC8 &aSinkInitData |
The data used to initialise the data sink. The exact contents of this data are dependent on the type of data sink. For more information, see the documentation for the data sink you wish to add. |
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Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt AddDataSource(TUid aSourceUid, const TDesC8 &aSourceInitData, TMMFMessageDestination &aHandleInfo);
Description
Adds a data source to the controller, and receive a handle to allow removal and direct communication with that data source.
A typical data source would be a file, descriptor, audio input (microphone) or camera. A controller plugin may require multiple data sources to be added (for example a video recorder controller would require two); the exact number is plugin-specific. Data sources are plugins themselves, and are loaded by the controller framework inside the controller thread.
Parameters
TUid aSourceUid |
The uid of the data source to be added. For more information, see the documentation for the data source you wish to add. |
const TDesC8 &aSourceInitData |
Data used to initialise the data source. The exact contents of this data is dependent on the type of data source. For more information, see the documentation for the data source you wish to add. |
TMMFMessageDestination &aHandleInfo |
This object is filled in by the controller framework, and identifies the data source inside the controller framework. This allows the caller to send custom commands directly to the data source, and to also remove the data source from the controller. Note that not all data sources support custom commands, and not all controller plugins support the removal of a data source. |
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Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt AddDataSink(TUid aSinkUid, const TDesC8 &aSinkInitData, TMMFMessageDestination &aHandleInfo);
Description
Adds a data sink to the controller, and receives a handle to allow removal and direct communication with that data sink.
A typical data sink would be a file, descriptor, audio output (speaker) or display. A controller plugin may require multiple data sinks to be added (for example a video playing controller would require two); the exact number is plugin-specific. Data sinks are plugins themselves, and are loaded by the controller framework inside the controller thread.
Parameters
TUid aSinkUid |
The UID of the data sink to be added. For more information, see the documentation for the data sink you wish to add. |
const TDesC8 &aSinkInitData |
Data used to initialise the data sink. The exact contents of this data are dependent on the type of data sink. For more information, see the documentation for the data sink you wish to add. |
TMMFMessageDestination &aHandleInfo |
This object is filled in by the controller framework, and identifies the data sink inside the controller framework. This allows the caller to send custom commands directly to the data sink, and to also remove the data sink from the controller. Note that not all data sinks support custom commands, and not all controller plugins support the removal of a data sink. |
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Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C void AddDataSource(const TMMFUidPckg &aSourceUid, const TDesC8 &aSourceInitData, TMMFMessageDestinationPckg &aHandleInfoPckg, TRequestStatus &aStatus);
Description
Add a data source to the controller asynchronously, and receive a handle to allow removal and direct communication with that data source.
Note: only one call to this method can be outstanding at any time.
A typical data source would be a file, descriptor, audio input (microphone) or camera. A controller plugin may require multiple data sources to be added (for example a video recorder controller would require two); the exact number is plugin-specific. Data sources are plugins themselves, and are loaded by the controller framework inside the controller thread.
Parameters
const TMMFUidPckg &aSourceUid |
"The uid of the data source to be added, packaged for async data transfer. The reference must remain valid until the command has been completed or cancelled." |
const TDesC8 &aSourceInitData |
"Data used to initialise the data source. The reference must remain valid until the command has been completed or cancelled. The exact contents of this data is dependent on the type of data source. For more information, see the documentation for the data source you wish to add." |
TMMFMessageDestinationPckg &aHandleInfoPckg |
"This object is filled in by the controller framework, and identifies the data source inside the controller framework. This allows the caller to send custom commands directly to the data source, and to also remove the data source from the controller. Note that not all data sources support custom commands, and not all controller plugins support the removal of a data source." |
TRequestStatus &aStatus |
"TRequestStatus of the active object to be signalled on completion of this request." |
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AddFileHandleDataSource()
IMPORT_C void AddFileHandleDataSource(const RFile &aFile, TMMFMessageDestinationPckg &aHandleInfoPckg, TRequestStatus &aStatus);
Description
Parameters
IMPORT_C void CancelAddDataSource();
Description
Cancels an outstanding call to the asynchronous version of AddDataSource().
IMPORT_C void AddDataSink(const TMMFUidPckg &aSinkUid, const TDesC8 &aSinkInitData, TMMFMessageDestinationPckg &aHandleInfoPckg, TRequestStatus &aStatus);
Description
Add a data sink to the controller asynchronously, and receive a handle to allow removal and direct communication with that data sink.
A typical data sink would be a file, descriptor, audio output (speaker) or display. A controller plugin may require multiple data sinks to be added (for example a video playing controller would require two); the exact number is plugin-specific. Data sinks are plugins themselves, and are loaded by the controller framework inside the controller thread.
Parameters
const TMMFUidPckg &aSinkUid |
"The uid of the data sink to be added, packaged for async data transfer. The reference must remain valid until the command has been completed or cancelled." |
const TDesC8 &aSinkInitData |
"Data used to initialise the data sink. The reference must remain valid until the command has been completed or cancelled. The exact contents of this data are dependent on the type of data sink. For more information, see the documentation for the data sink you wish to add." |
TMMFMessageDestinationPckg &aHandleInfoPckg |
"This object is filled in by the controller framework, and identifies the data sink inside the controller framework. This allows the caller to send custom commands directly to the data sink, and to also remove the data sink from the controller. Note that not all data sinks support custom commands, and not all controller plugins support the removal of a data sink." |
TRequestStatus &aStatus |
"TRequestStatus of the active object to be signalled on completion of this request." |
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IMPORT_C void AddFileHandleDataSink(const RFile &aFile, TMMFMessageDestinationPckg &aHandleInfoPckg, TRequestStatus &aStatus);
Description
Parameters
IMPORT_C void CancelAddDataSink();
Description
Cancels an outstanding call to the asynchronous version of AddDataSink().
IMPORT_C TInt RemoveDataSource(const TMMFMessageDestination &aSourceHandleInfo);
Description
Removes a data source from the controller.
In certain situations, it may be necessary to remove a data source from a controller, for example when you need to play a different file of the same format as the current one.
It should be noted that not all controller plugins will support the removal of a data source.
Parameters
const TMMFMessageDestination &aSourceHandleInfo |
The handle object returned by the controller framework when the data source was added. |
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Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt RemoveDataSink(const TMMFMessageDestination &aSinkHandleInfo);
Description
Removes a data sink from the controller.
In certain situations, it may be necessary to remove a data sink from a controller, for example when you need change output devices on the fly.
It should be noted that not all controller plugins will support the removal of a data sink.
Parameters
const TMMFMessageDestination &aSinkHandleInfo |
The handle object returned by the controller framework when the data sink was added. |
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Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt Reset();
Description
Reverts the controller plugin back to the state it was in just after it had been Opened.
Note: All sources and sinks will be removed from the controller.
Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt Prime();
Description
Prepares the controller to start playing.
The controller should initialise its sources, sinks and buffers. This moves the controller from the STOPPED to the PRIMED state.
Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt Play();
Description
Starts the controller playing. The controller will begin transferring data from its data source(s) to its data sink(s).
This moves the controller from the PRIMED to the PLAYING state.
Play() means "Start Playing" - i.e. this method will return as soon as playback has begun.
If the data transfer comes to an end due to an internal event (e.g. source runs out of data), the caller will be notified via the ReceiveEvents() interface.
Note: Prime() must have been called prior to calling Play().
Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt Pause();
Description
Pauses the controller.
The controller will cease transferring data from its data source(s) to its data sink(s). A subsequent call to Play() will result in the data transfer resuming from the same place as when the Pause() was called.
This moves the controller from the PLAYING back to the PRIMED state.
Note: Play() must have been called prior to calling Pause().
Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt Stop();
Description
Stops the controller.
The controller will cease transferring data from its data source(s) to its data sink(s), reset its position and delete any allocated buffers. In effect, calling Stop() undoes any actions performed by the controller during the call to Prime().
This moves the controller from the PRIMED back to the STOPPED state.
Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt GetPosition(TTimeIntervalMicroSeconds &aPosition) const;
Description
Gets the current position microseconds.
Note: The controller must be in the PRIMED or PLAYING state before this can be called.
Parameters
Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt SetPosition(const TTimeIntervalMicroSeconds &aPosition) const;
Description
Sets the current position microseconds.
Note: The controller must be in the PRIMED or PLAYING state before this can be called.
Parameters
Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C TInt GetDuration(TTimeIntervalMicroSeconds &aDuration) const;
Description
Gets the duration of the clip in microseconds.
Note: The controller must be in the PRIMED or PLAYING state before this can be called.
Parameters
Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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GetNumberOfMetaDataEntries()
IMPORT_C TInt GetNumberOfMetaDataEntries(TInt &aNumberOfEntries) const;
Description
Gets the number a meta data entries in the clip.
A clip may contain zero or more entries of meta data, e.g Author, Copyright etc.
Parameters
TInt &aNumberOfEntries |
The number of meta data entries in the clip, filled in by the controller framework. |
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Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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IMPORT_C CMMFMetaDataEntry *GetMetaDataEntryL(TInt aIndex) const;
Description
Returns a particular meta data entry from the clip.
All meta data entries can be retrieved by multiple calls to this method, iterating aIndex from 0 to the value returned by GetNumberOfMetaDataEntries().
Parameters
TInt aIndex |
The index of the meta data entry to retrieve. |
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Return value
CMMFMetaDataEntry * |
The meta data entry retrieved from the controller plugin. Ownership of the entry is passed to the caller. |
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See also:
IMPORT_C TInt CustomCommandSync(const TMMFMessageDestinationPckg &aDestination, TInt aFunction, const TDesC8 &aDataTo1, const TDesC8 &aDataTo2, TDes8 &aDataFrom);
Description
Sends a custom command synchronously to the controller plugin.
Custom commands allow controller plugins to extend the standard API.
Note: This method will not return until the controller plugin has serviced the command.
Parameters
const TMMFMessageDestinationPckg &aDestination |
The destination of the custom command, consisting of the UID of the interface of this custom command and a special handle ID, KMMFObjectHandleController to indicate that the custom command is to be handled by the controller plugin. |
TInt aFunction |
The function number to indicate which function is to be called on the controller's custom command interface. |
const TDesC8 &aDataTo1 |
A reference to data to be copied to the controller plugin. The exact contents of the data are dependent on the custom command interface of the controller. Use a value of KNullDesC8 if you have no data to send. |
const TDesC8 &aDataTo2 |
A reference to data to be copied to the controller plugin. The exact contents of the data are dependent on the custom command interface of the controller. Use a value of KNullDesC8 if you have no data to send. |
TDes8 &aDataFrom |
A reference to an area of memory to which the controller plugin will write any data to be passed back to the client. |
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Return value
TInt
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The result of the custom command. Exact range of values is dependent on the custom command interface. |
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IMPORT_C TInt CustomCommandSync(const TMMFMessageDestinationPckg &aDestination, TInt aFunction, const TDesC8 &aDataTo1, const TDesC8 &aDataTo2);
Description
Sends a custom command synchronously to the controller plugin.
Custom commands allow controller plugins to extend the standard API.
Note: This method will not return until the controller plugin has serviced the command.
Parameters
const TMMFMessageDestinationPckg &aDestination |
The destination of the custom command, consisting of the UID of the interface of this custom command and a special handle ID, KMMFObjectHandleController to indicate that the custom command is to be handled by the controller plugin. |
TInt aFunction |
The function number to indicate which function is to be called on the controller's custom command interface. |
const TDesC8 &aDataTo1 |
A reference to data to be copied to the controller plugin. The exact contents of the data are dependent on the custom command interface of the controller. Use a value of KNullDesC8 if you have no data to send. |
const TDesC8 &aDataTo2 |
A reference to data to be copied to the controller plugin. The exact contents of the data are dependent on the custom command interface of the controller. Use a value of KNullDesC8 if you have no data to send. |
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Return value
TInt
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The result of the custom command. Exact range of values is dependent on the custom command interface. |
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IMPORT_C void CustomCommandAsync(const TMMFMessageDestinationPckg &aDestination, TInt aFunction, const TDesC8 &aDataTo1, const TDesC8 &aDataTo2, TDes8 &aDataFrom, TRequestStatus &aStatus);
Description
Sends a custom command asynchronously to the controller plugin.
Custom commands allow controller plugins to extend the standard API.
Note: This method will return immediately. The RunL of the active object owning the aStatus parameter will be called when the command is completed by the controller plugin.
Parameters
const TMMFMessageDestinationPckg &aDestination |
The destination of the custom command, consisting of the UID of the interface of this custom command and a special handle ID, KMMFObjectHandleController to indicate that the custom command is to be handled by the controller plugin. |
TInt aFunction |
The function number to indicate which function is to be called on the controller's custom command interface. |
const TDesC8 &aDataTo1 |
A reference to data to be copied to the controller plugin. The exact contents of the data are dependent on the custom command interface of the controller. Use a value of KNullDesC8 if you have no data to send. |
const TDesC8 &aDataTo2 |
A reference to data to be copied to the controller plugin. The exact contents of the data are dependent on the custom command interface of the controller. Use a value of KNullDesC8 if you have no data to send. |
TDes8 &aDataFrom |
A reference to an area of memory to which the controller plugin will write any data to be passed back to the client. |
TRequestStatus &aStatus |
The TRequestStatus of an active object. This will contain the result of the custom command on completion. The exact range of result values is dependent on the custom command interface. |
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IMPORT_C void CustomCommandAsync(const TMMFMessageDestinationPckg &aDestination, TInt aFunction, const TDesC8 &aDataTo1, const TDesC8 &aDataTo2, TRequestStatus &aStatus);
Description
Sends a custom command asynchronously to the controller plugin.
Custom commands allow controller plugins to extend the standard API.
Note: This method will return immediately. The RunL() of the active object owning the aStatus parameter will be called when the command is completed by the controller plugin.
Parameters
const TMMFMessageDestinationPckg &aDestination |
The destination of the custom command, consisting of the UID of the interface of this custom command and a special handle ID, KMMFObjectHandleController to indicate that the custom command is to be handled by the controller plugin. |
TInt aFunction |
The function number to indicate which function is to be called on the controller's custom command interface. |
const TDesC8 &aDataTo1 |
A reference to data to be copied to the controller plugin. The exact contents of the data are dependent on the custom command interface of the controller. Use a value of KNullDesC8 if you have no data to send. |
const TDesC8 &aDataTo2 |
A reference to data to be copied to the controller plugin. The exact contents of the data are dependent on the custom command interface of the controller. Use a value of KNullDesC8 if you have no data to send. |
TRequestStatus &aStatus |
The TRequestStatus of an active object. This will contain the result of the custom command on completion. The exact range of result values is dependent on the custom command interface. |
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IMPORT_C void ReceiveEvents(TMMFEventPckg &aEventPckg, TRequestStatus &aStatus);
Description
Registers to receive events from the controller plugin.
Events can be generated at any time, and are generally associated with things that occur due to something happening internally within the controller. For example, an event will be generated if the controller stops playing due to reaching the end of a file.
Parameters
TMMFEventPckg &aEventPckg |
A reference to a TMMFEventPckg object that must be member data of the active object calling this method. The details of the event will be copied into this object when an event occurs. |
TRequestStatus &aStatus |
The TRequestStatus of the active object calling this method. |
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See also:
IMPORT_C TInt CancelReceiveEvents();
Description
Cancels a previous registration to receive events from the controller plugin.
This must be called from the DoCancel() method of the active object using the ReceiveEvents() API function.
Return value
TInt
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An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error codes. |
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See also:
IMPORT_C TInt SetThreadPriority(const TThreadPriority &aPriority) const;
Description
Set the priority of the controller's sub thread.
This can be used to increase the responsiveness of the audio plugin to minimise any lag in processing. This function should be used with care as it may have knock-on effects elsewhere in the system.
Parameters
const TThreadPriority &aPriority |
The TThreadPriority that the thread should run under. The default is EPriorityNormal. |
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Return value
TInt
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TInt A standard error code: KErrNone if successful, KErrNotReady if the thread does not have a valid handle. |
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